This usually works better for demolition than for a trap. The dispenser is placed one block above or below the stack (vertical) or one block next to the stack (horizontal). The "C4 trap" is a vertical or horizontal stack of TNT with a dispenser wired to a button with a fire charge in it. If a griefer happens to burn the house down, they will probably get a bit more of a bang than they expected!.Fill the area under it with TNT and make some "rays" of TNT extend from the house.Make a decoy house out of wood or more preferably, wool.This trap turns the grief onto the griefer. Griefers love blowing and burning people's houses up. The problem is that there is no house! Beneath the field are pressure plates which ignite the TNT, leaving no time to escape, as you are in a field of TNT 5 blocks under. Place signs all over the field saying: "Find my hidden house." It lures people in twice: the TNT danger, and the hidden house challenge. Make a field of TNT extending about 5 blocks into the ground. This trap is the opposite of a TNT door trap: The TNT is obvious, while the house is hidden. Try to camouflage the landmine by making it less noticeable, e.g.By digging a pit underneath it, the player might fall into it.This is well disguised next to a door the player may think it is to open the door.It will reduce the dealt damage, however. If you want to protect the landscape, you can place water at the bottom of the hole.To make it more efficient, there are many variations players can use: It damages the landscape and deals little if any damage to players. The landmine by itself is very inefficient and non-lethal. When testing explosive traps it may be a good idea to use a different block such as the redstone lamp, which like TNT, is triggered by redstone but it is less likely to accidentally blow up prematurely. The traps here primarily use TNT to cause harm to the target. Not all traps have a lure, they may rely on chance or something else to lure the target. In a simple landmine, the lure could be a base behind the landmine, the trigger a pressure plate, the trap TNT. Traps are devices designed to trap or damage entities, also known as "the target." Traps are often made up of 3 components: A lure, a trigger, and the damage source.
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